Proposed rule system changes.
What is the new Starguard 6th
edition going to consist of?
1. A new
simplified rule system designed with fast play and larger numbers of troops involved.
2. All of the
background information for most of the current Starguard troop types and alien races will
be made available in an expanded form.
3. All
currently available weapons systems and vehicles will be available with some new additions
particularly in the vehicle lines.
4. An
expanded scenario section will be made available with some completely new items and some
reprints from the old Lizards Tail.
5. Free
samples of the cut and fold paper buildings and vehicles will also be included.
6. The three
hole binder format will be continued, enabling the players to remove or add sheets as may
be needed to accommodate updates or house rules.
The proposed rule changes are a D-10 based system utilizing an
easy to use matrix for each separate weapon type and a rapid access chart for each troop
type or vehicle. The three hole binder
format will allow for easy removal and/or copying of the matrixes and charts which will be
used in any given scenario. I have
completed the matrixes for most of the weapons and many of the rapid access charts. Below you will find a copy of the proposed
matrix for the Starguard Laser Rifle along with some of the rules relating to the use of
the matrixes. Please examine this matrix
and associated rules. I would appreciate
your comments and suggestions. Email to john@tin-soldier.com Thanks John McEwan
Laser Rifle Matrix
Roll D-10
RANGE |
1 |
2-3 |
3-6 |
6-9 |
9-12 |
12-16 |
16-20 |
20-24 |
24-28 |
29 |
30 |
Point |
8 |
6 |
3 |
1 |
|||||||
Man |
9 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
|
Small |
9 |
9 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Med. |
H |
H |
9 |
9 |
8 |
8 |
7 |
6 |
5 |
4 |
3 |
Large |
H |
H |
9 |
9 |
9 |
8 |
8 |
7 |
6 |
5 |
4 |
Structure |
H |
H |
H |
9 |
9 |
9 |
8 |
8 |
7 |
6 |
5 |
ARMOR |
*** |
*** |
*** |
*** |
*** |
*** |
*** |
*** |
*** |
*** |
*** |
A(25) |
9 |
9 |
9 |
9 |
8 |
8 |
8 |
6 |
6 |
6 |
3 |
B(40) |
9 |
9 |
9 |
8 |
8 |
8 |
7 |
7 |
7 |
6 |
4 |
C(55) |
9 |
8 |
8 |
7 |
7 |
6 |
6 |
5 |
4 |
2 |
1 |
D(70) |
9 |
7 |
7 |
6 |
6 |
6 |
6 |
5 |
4 |
2 |
1 |
E(85) |
8 |
7 |
6 |
6 |
5 |
5 |
4 |
4 |
3 |
2 |
1 |
F(100) |
7 |
6 |
5 |
4 |
4 |
4 |
3 |
3 |
2 |
2 |
1 |
G(115) |
5 |
5 |
4 |
4 |
3 |
3 |
2 |
2 |
1 |
1 |
|
H(130) |
4 |
3 |
2 |
1 |
1 |
1 |
|||||
I(145) |
3 |
2 |
1 |
1 |
1 |
||||||
J(160) |
2 |
1 |
1 |
||||||||
K(175) |
1 |
1 |
|||||||||
SCREENS |
|||||||||||
A(200) |
1 |
1 |
|||||||||
B(70) |
9 |
7 |
7 |
6 |
6 |
5 |
5 |
5 |
4 |
3 |
1 |
C(20) |
F |
9 |
9 |
9 |
8 |
8 |
8 |
7 |
7 |
6 |
2 |
S(2000) |
Penetrating Hits are worth one damage point
each.
RANGES: Range bands are in inches across the top of the Matrix. This number or less must be rolled on a D-10 to achieve a hit. An H indicates an automatic hit.
An H indicates an automatic hit a blank indicates an automatic miss. 0 counts as ten. In other words, If you have a 9 as a to-hit-number, any number but 0 will hit. If the to-hit-number is 5 then a 5, 4, 3, 2, or 1 will indicate a hit.
Laser Rifle fires full auto so use auto fire ellipse. Roll 4 penetration dice for each hit.
Damage Points |
Die 1 |
Roll 2 |
D-6 3 |
*** 4 |
*** 5 |
*** 6 |
1-5 |
0 |
0 |
1 |
1 |
2 |
2 |
6-10 |
0 |
1 |
1 |
1 |
2 |
2 |
11-15 |
1 |
1 |
2 |
2 |
2 |
2 |
16-20 |
1 |
1 |
2 |
3 |
4 |
4 |
21-25 |
1 |
2 |
3 |
4 |
5 |
6 |
26-30 |
2 |
3 |
4 |
5 |
6 |
7 |
31-35 |
3 |
4 |
5 |
6 |
7 |
8 |
36-40 |
4 |
5 |
6 |
7 |
8 |
f |
41-50 |
5 |
6 |
7 |
8 |
f |
f |
f equals vehicle destroyed by explosion.
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