Prices shown are in U.S. Dollars.
STARGUARD The game that would not die! 5th Edition $30.00
WARBOTS & DEATH MACHINES Giant Robots & Vehicles Rules $20.00
Hostile Contact 93 pages of scenarios new weapons and house rules. $30.00
The Starguard are the Marines of the Terran Federation. The regulars are equipped with laser rifles, multi-visors, and jump jets. The Powered Armor units of the Starguard wear an armored exoskeleton energized by tiny nuclear motors which enable the wearer to multiply his strength by ten and protects him from most weapons effects. In addition to communications, sensors and radar fire control gear, the suit has a laser pistol built into the left gauntlet. A plasma gun and Y-rack launcher are carried externally.
| S-100 | Starguard Special Force (10 ) Contains: one Force Leader. one Battle Operator, two Powered Armor with plasma guns, one portable missile launcher team (2), three laser riflemen, and one special weapons man with slaver disintegrator. | $12.50 |
| S-100A | Power Armor Force ( 10 ) | $12.50 |
| S-101 | Starguard Element ( 30 ) | $35.00 |
| S-101a | Power Armor Element ( 30) | $35.00 |
The Republic of Commerce is a nine planet confederacy settled originally by colonists from the U.S.A. Rep-Com, as it is generally referred to is one of the strongest members of the Terran Federation. Their equipment includes light cone rifles, multi-visors, and jump jets.
| S-105 | Rep-Com Combat Detachment ( 10 ) Contains: one officer, two needle riflemen, one slaver disintergratorman, three light cone riflemen, one heavy cone rifleman, and one (PML) portable missile launcher team. | $12.50 |
| S-106 | Rep-Com Company (1/2 legion) ( 32 ) | $30.00 |
The Amazon Valkyries came into being in response to the need for home Guard Troops.
| S-140 | Amazon Med. infantry (10) | $12.50 |
| S-142 | Amazon Mortar Platoon ( 5 + 2) | $7.50 |
| S-142A | HMG Squad with heavy power gun Mgs. | $7.50 |
| S-143 | Amazon Ski Troops (10) | $12.50 |
| S-142B | Tri-Vulcan Mech. Plt. ( 4 + 2 + 1 ) | $12.50 |
| S-144 | Amazon in Gym Suit | $$3.50 |
The Amerons are humans, most of whom came originally from South Africa on old Earth, and settled the planet New Hope. They are not part of the Federation but have close economic ties to the Rep-Com. The Ameron Regulars are "Cheap Troops" having only cone rifles, cloth uniforms and are not jump trained.
| S-110 | Ameron assault Team (10) Contains: one officer, one needle rifleman, four light cone riflemen, two heavy cone riflemen, one portable missile launcher (PML) team. | $12.50 |
| S-111 | Ameron Rifle Co ( 30 ) | $33.75 |
| S-112 | Ameron Mortar Team | $12.50 |
| S-112A | Ameron Heavy Cone MG Team | $12.50 |
| S-114 | Ameron Patriarch | $$3.50 |
| S-114A | Ameron Officer in Kepi | $$3.50 |
| S-114B | Ameron Mounted Scouts | $12.50 |
The Fabians are Military Socialists and are friendly to the Eli. These figures have recently been redesigned and updated.
| S-125 | Fabian Viper Squad (10) Contains: one Officer, four Light Cone Riflemen, one Heavy Cone Rifleman, one Needle Rifleman, one Slaver Disintegratorman, one PML Team (2). | $12.50 |
| S-126 | Fabian Storm Group (34) | $38.75 |
| S-124 | Fabian Officers (2) | $4.00 |
The Colonials are the milta of the Federation.
| S-130 | Colonial Combat Group (10) Contains: one Officer, five Light Cone Riflemen, two Heavy Cone Riflemen and one PML Team (2). | $12.50 |
| S-130 C | Colonial Company (33) | $40.00 |
| S-130A | Colonial Armored Grav-sled | $5.00 |
| S-132 | Grav-Jeep w/ colonial crew | $7.50 |
| S-130B | Hopper Scouts (2) | $7.50 |
The dreaded and ruthless troops of the Terran Empire on Old Earth. They are heavily armed and armored.
| S-135 | Assault Squad (10) | $12.50 |
| S-135A | Air Cavalry (5 + 5 Grav Bikes) | $12.50 |
| 5-130B | Hopper Scout (1) | $4.00 |
| S-135C | Grav-Jeep (2 crew) | $7.50 |
| S-135D | Attack Sled (1) | $5.00 |
| S-138 | Imperial Powered Armor Dancing Troll (Officer with piper) | $5.00 |
| S-139 | Imperial Powered Armor 8 man Troll Squad | $20.00 |
| S-140 | Attack force (37) Half T.O. | $43.75 |
The Nechromorphs of Terrasa are the undead, reanimated corpse soldiers of the Terrasa Regents.
| S-145 | Nechromorph Maggot Squad (10) Contains: one Officer, four Light Cone Riflemen, two Heavy Cone Rifleman, one Slaver Disintegratorman, one PML Team (2). | $12.50 |
| S-146 | Nechromorph Attack Group (30) | $35.00 |
| S-147 | Terrasa Officers (2) | $4.00 |
The Eli are remnants of an ancient race sunk to barbarism. They are Space Pirates, (Vacuum Vikings). They fight anywhere for money and loot. They wear strange baroque armor and are jump trained.
| S-115 | Eli Commando (10) Contains: one Eli officer and nine Eli with mixed weapons. | $12.50 |
| S-116 | Eli Blast Cannon (2 guns & gunners) | $7.50 |
| S-117 | Eli Raider Contingent (30) | $35.00 |
| S-119 | Eli Officers (4) | $5.00 |
The Orilla are humanoids from a high gravity planet. Aided by the Federation to fight the Dreenoi, they have become good allies.
| S-120 | Orilla Attack Team (10) Contains: one Officer, three Laser Riflemen one Grenadier one heavy Machine Gun Team (2) one Recoilless Rifle Team (2) and one Recoilless Rifle. | $12.50 |
| S-120a | Heavy weapons Ghar with Recoilless rifles | $20.00 |
| S-120b | Orilla artillery crew (5) | $7.50 |
| S-121 | Orilla combat F hard (50) | $50.00 |
| S-124 | Orilla Field Grade Officer | $3.50 |
The Ralnai are reptiloids, warm blooded dinosaurs. They are very clever and love to fight. They are the chief opponents of the Starguard.
| SA-100 | Ralnai Super Strike (l0+grav-sled) Contains: one Officer with Disrupter Pistol. one grav-sled with Knight Pilot, five Warriors with Disruptors. two Warriors with Death Wind Grenade Launchers. | $15.00 |
| SA-l00A | Grav-sled W/Pilot | $3.00 |
| SA-102 | Ralnai Knot (21 + 4 grav-sleds) | $32.50 |
| SA-104 | Ralnai Deathmaster (1) | $3.50 |
| SA-100-5 | Ralnai Powered Armor (10) | $12.50 |
| SA-100-6 | Ralnai Maimed Legion (Attack Rats) all 4 turret types packed with each kit. | $7.50 |
The Dreenoi, more commonly known as "Bugs" are telepathic, hive minded insectoids. They will eat almost anything and they are always hungry. Without quick action, a planet attacked by the Dreenoi is sure to be overcome. Once the Dreenoi get established in their tunnels, they are very difficult to exterminate.
| SA-105 | Dreenoi Starter Set (10) one Cybercom Brain Bug, six Warriors, and three Grenadiers. | $12.50 |
| SA-106 | Dreenoi Chugg (25) | $30.00 |
| HWV-27 | Dreenoi Walking Tank (Cockroach) | $10.00 |
| SA-105a | Dreenoi Queen and two workers | $6.00 |
| SA-105b | Dreenoi PML Trig, one PML opperator and two loaders. | $4.00 |
| SA-105c | Dreenoi Engineer Trig, three Warriors with Slaver Disintingrator | $4.00 |
| SA-105d | Dreenoi Chig Boom, three suicide bombers with Devil's Beer Mug explosives | $4.00 |
| SA-105e | Dreenoi Lawn Mower Vulcan gun trig. Three Warriors with multibarrel guns | $4.00 |
| SA-105f | Dreenoi Larva Drop Capsules. Two Capsules one Dreenoi attendant. | $4.00 |
The Nektons are a race of intelligent amphibians. They are implacable enemies of the Ralnai.
| SA-110 | Nekton Typhoon Squad (10) Contains: one officer seven warriors with sonic rifles, two grenadiers with death wind launchers. | $12.50 |
| SA-112 | Nekton Gnord (25) | $30.00 |
The Alin Ru are Ursinoids, (Bears). They are allied to the Ralnai. They use a grav-pack instead of a jet belt and have both light and arrmored troops.
| SA-115 | Alin Ru' Light Raiders (10) | $12.50 |
| SA-l15a | Armored Strike (10) | $12.50 |
| SA-l 16 | Alin Ru' Koe (29) | $33.75 |
The Nautaloids are Cephalopods. They are extremely hostile and will attack almost anyone or anything.
| SA-120 | Slither Squad (4 ) | $12.50 |
Taurans are six limbed, warm blooded animals. They are very friendly to humans, whom they think are funny. In war they are very effective fighters being able to handle two sets of weapons at a time.
| SA-125 | Trouble Trashers (5) | $12.50 |
The Terellians were first contacted by the Federation before the First Star War. While the far-ranging scouts were welcomed at the Terellians distant homeworld, contact was not reestablished for decades. By that time, the Terellian homeworld, Tellus, had been conquored by the Dreenoi and only a handful of terellians remained. These refugees raised money for the liberation and recolonization of their homeworld by performing on stage as musicians. Royalties from their many popular and exotic tunes allowed them to hire mercenaries and robots for the long struggle.
| SA-130 | Terellians (4) | $5.00 |
| SA-131 | Terellians in space suits (4) | $5.00 |
Alien Warriors: when your ship becomes infested with these you are in for a lot of trouble. They are not intelligent but are very difficult to kill..
| SA-140 | Alien Warriors Mixed poses (5) | $7.50 |
| SR-100 | Norgal Destroyer Warbot ( 1 ) | $5.00 |
| SR-101 | Magrab Jungle Patrol (1) | $5.00 |
| SR-110 | Mobile Ops Mod (Mom) | $4.00 |
| SR-104 | Arland Monowheel (2) | $4.00 |
| SR-I05 | Monowheel Scavenger (2) | $4.00 |
| SR-106 | Medibot Mechbot ( 1 ) | $3.50 |
| SR-107 | Robot Mess Attendant ( 1 ) | $2.50 |
| SR-103 | Robot Stevedore ( 1 ) | $3.50 |
| SR-132 | Heavy Weapons Squad (5) | $7.50 |
| SR-133 | Assault Squad (5) | $7.50 |
| SR-134 | Combat Assault Force (11) | $15.00 |
| SR-135 | Special Figures vehicle driver, prone figure, and battle damaged (6) | $7.50 |
Phillips Night Intruder Class:
| SR-137 | Heavy Weapons Squad (5) | $7.50 |
| SR-138 | Assault Squad (5) | $7.50 |
| SR-139 | Raider Element w/:Ninja Co. (13) | $14.00 |
| SR-140 | Special Figures, vehicle driver, prone figure and battle damaged types (6) | $7.50 |
| SR-140a | Human Ninja Commander (1) | $2.00 |
| SR-140b | Modern Human Ninjas (5) | $7.50 |
Guardian Class:
| SR-142 | Heavy Weapons Squad (5) | $7.50 |
| SR-143 | Assault Squad (5) | $7.50 |
| SR-144 | NUT Cracker ( 11) | $15.00 |
| SR-145 | Special Figures vehicle driver, prone figure, and battle damaged (6) | $7.50 |
LPM-48 Class Heavy infantry Robots:
| SR-147 | Heavy Weapons Squad (4) | $7.50 |
| SR-148 | Assault Squad (4) | $7.50 |
| SR-149 | Special Figures vehicle driver, Robot in parts, and battle damaged (4) | $7.50 |
Valkyrie Fembots Type Robots:
| SR-152 | Heavy Weapons Squad (5) | $7.50 |
| SR-153 | Assault Squad (5) | $7.50 |
| SR-154 | Special Figures, vehicle driver, prone figure, and battle damaged (6) | $7.50 |
| SR-155 | Blazer Platoon (13) | $15.00 |
| HWV-16 | Stormbird w/vulcan gun | $5.00 |
| HWV-17 | Stormbird w/power gun | $5.00 |
| SR-160 | Kalibot Giant Amazon Warbot. | $10.00 |
Magrab Conqueror Heavy Infantry Robots:
| SR-157 | Heavy Weapons Squad (4) | $7.50 |
| SR-158 | Assault Squad (4) | $7.50 |
| SR-159 | Special Figures vehicle driver, robot in parts, battle damaged Types (4) | $7.50 |
| RSI-FD | Ralnai Fleet Dreadnought | (3.4 x 4) | $10.00 |
| RSI-BC | Ralnai Battle Cruiser | (2.1 x 1.5) | $3.50 |
| RSI-HC | Ralnai Heavy Cruiser | (2.1 x1.75) | $3.50 |
| RSI-LC | Ralnai Light Cruiser | (1.8 x 1.6) | $2.00 |
| RSI-F | Ralnai Frigate | (1 x 1.5) | $2.00 |
| RSI-S | Ralnai Scout (5 pack) | (.7 x .5) | $3.50 |
| RSI-FT | Ralnai Fleet Tug | (1.5 x 1.2) | $3.50 |
| NK-LC | Nekton Cruiser | (1.5 x 1 ) | $2.00 |
| UTF-AX | Fed. Alexander Class | (3.75x 4.5) | $10.00 |
| UTF-HC | Fed. Heavy Cruiser | (1.4 x 2.2) | $2.00 |
| UTF-BC | Fed. Battle Cruiser | (2.7 x 1.8) | $3.50 |
| UTF-F | Federation frigate | (1. 6 x 1.25 ) | $2.00 |
| UTF-LC | Fed. Light Cruiser | ( 2 x 1.8) | $2.00 |
| UTF-D | Fed. Destroyer | (1.5 x 1) | $2.00 |
| UTF-He | Fed. Heater (5 pack) | (.5 x .5) | $2.00 |
| UTF-SUP | Fed. Auxiliary | (1.6 x 1.9) | $2.00 |
| UTF-S | Fed. Scout (5 pack) | (.6 x .3) | $3.50 |
| NK-LC | Nekton Cruiser | (1.5 x 1 ) | $2.00 |
| BF- 1 | Bastep Nephami Raider | (1.6 x 1 ) | $2.00 |
| SA-1 | Terran Wasp (5 pack) | (.25 x .8) | $6.00 |
| SA-2 | Gnat Gunship (5 pack) | (.75 x .5) | $6.00 |
| SA-3 | Terran Scythe (one each) | (.75 x 2) | $3.50 |
| SA-4 | Ralnai Corvette (5 pack) | (.6 x .6) | $6.00 |
| SA-5 | Starhawk (5 pack) | (.75 x .8) | $6.00 |
| SA-6 | Ralnai Fighter (5 pack) | (.9 x .6) | $6.00 |
| SA-7 | Lancer | (1.25 x 1.1) | $3.50 |
One thing that always bugged me about wargaming was the lack of good looking and proper sized buildings for period gaming. The few plastic buildings were all of European prototypes and were very expensive. So I set out to do something about it. I have designed several paper structures for science fiction as well as historic gaming .
These are easy to build and inexpensive. When properly constructed they are very durable and lightweight. I will be adding to this line as time allows. I hope to create the entire community of Skysend city; including about twenty five or thirty buildings with various accessories such as ground cars, grav-trucks, and specialized mining equipment.
Difficulty level is determined by the skill level required of the person doing the assembly. Level 1 is the simplest construction with level 10 being best described as arcane.
Fortress RAL is the first of a series of alien structures and is a typical prefabricated Ralnai fort such as might be assembled on any hostile planet. This makes a good base of operations and can provide many an exciting game idea. Each corner tower contains a power gun. The 1/72nd scale (25mm) version measures 20" x 20 " when completed.
FORTRESS RAL SET P-l - $$10.00
Module 1 has Bob's Fuel Tank Bar for spacefarers' relaxation complete with interior detail and clear plastic windows. Difficulty scale 5.- $7.50
Module 5 contains the Long Range Satellite Communications Service building and antenna tower. Difficulty scale 5.- $7.50
Module 2 Contains the Whinner Grav Systems Garage . Difficulty level 3 - $7.50
Module 6 The Parker Interstellar Detective Agency Office Difficulty level 3 - $7.50
Module 3 Three miner' s housing units. Difficulty level 3 - $7.50
Module 4 Two open top grav-trucks Difficulty level 4 - $4.00
Module 7 White Trackvan Red Difficulty level 5 - $4.00
Module 8 Two Grav Trucks Difficulty level 4 - $4.00
These kits each contain a small space craft. Each is armed and compete with interior detail and opening doors. Compete descriptions of offensive and defensive stats, for Starwar 2250 and Warbots and Death Machines Games.
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